Indoor Ultimate Rules

Structure

  • Each team will play two games weekly
  • Game Length: 25 Minutes
    • A 30-minute rolling clock will occur every 30 minutes, starting at 7:00 PM
    • Teams should use the initial 5 minutes to warm up
    • Games should begin when the rolling clock reaches 25 minutes
  • Play shall be 5v5
  • Gender ratio: 4 men to 1 woman
    • Captains may agree to adjust the ratio to 3 men and 2 women if desired
  • In cases where one team lacks women or players, captains are encouraged to work with each other.
    • If no agreements can be made, the team lacking in players must play a man or woman down

Rules of Play

  • The front of the end zone will be marked with two cones and should be set up "on or close" to the soccer goal box line
  • The back of the end zone will be the back wall, excluding the area inside the soccer goals.
  • There is no back of the end zone except for the physical walls and inside the soccer goals. (Please don't hurt yourselves.)

  • Each game begins with both teams lining up on the front line of their respective end zones.
  • The defense pulls the disc to the offense.
  • The pull is put into play where the receiving team catches it or where it comes to rest (Out of Bounds rule applies).

   
  • Scoring:
    • Each time the offense completes a pass in the defense’s end zone, the offense scores a point.
    • There is no pull after a score.
    • When a team scores, the receiving player acknowledges that they have scored a point. (Raise both arms fully extended, straight up, palms facing inwards)
    • The disc is immediately placed on the ground at that spot.
  • Opposing Team Gaining Possession:
    • The opposing team has a 7-second* pre-stall to take possession of the disc.
    • They can take the disc up to the front from where it was placed or to the center of the goal line.
    • A nearby defender may begin a pre-stall of 7 seconds by announcing "pre-stalling 7, 6, 5, 4, 3, 2, 1."
    • The defender must be within 10 feet of the disc to begin the pre-stall.
    • After reaching 1, the defender can start the normal 7-second stall count, even if the offense is not ready to begin play.
    • The offense can start play earlier than this by self-checking the disc or having a defender check the disc.

  • To accelerate play, all on-field fouls and violations must be resolved in 20 seconds or less.
  • Emphasis needs to be on quick, friendly discussions.
  • The clock is stopped for injury calls.

  • The disc may be advanced in any direction by completing a pass to a teammate.
  • Players may not run with the disc.
  • The person with the disc (“thrower”) must set a pivot and has 7 seconds to throw the disc.
  • The defender guarding the thrower (“marker”) counts out the stall count. (Stalling one, two…)
  • The disc is considered stalled upon the utterance of the “S” in seven.
  • Contested stalls come in at “stalling 5.”

  • Out of Bounds:
    • If the disc contacts an outside barrier, it is considered out of bounds; the disc is placed at the point closest to that spot.
    • When the disc hits the ceiling/net, a turnover occurs and play resumes closest to where the disc lands.
    • No playing the disc off the wall or net.
  • Walls:
    • If the disc touches the wall it is considered out of bounds.
    • A player who is contacting the wall is considered in bounds.
    • Jumping off the walls is prohibited.

  • Substitutions may occur after a score, during a timeout, Injury timeout, or on the fly.
  • Players subbing out should touch the team wall or door to signal they are subbing out.
  • Once this occurs, the new player may enter the game.

  • Games end when the clock expires.
  • No caps and no finishing points.
  • The clock is stopped for injury calls.
  • The disc must be in the air for the throw to count for buzzer beaters.

  • One (1 minute) timeout per team per game.
  • The game clock continues during timeouts.
  • No timeouts with five or fewer minutes remaining in the game.

  • In the case of ties, play continues until one team scores an additional point. "Next point wins."